You had best only be a visitor at the Brig, because this is where criminals do hard time. The guards are greedy, and bribery can be used for several purposes: get yourself or a friend released early, or pay to increase the duration of time your enemies spend locked up! The Brig is where you are sent after you commit a crime, such as making false security reports or starting a bar fight. Why anyone would want to do that, you say? Well sometimes, in order to get things done and climb their career ladder, one must commit a crime or might have to do something the station's authorities see as a crime. In a post-apocalyptic world, nearly everyone with the will to survive can find themselves in conflict with the authorities once in a while. Depending on multiple factors, you will have to stay a certain amount of time in the Brig to serve your sentence. Those factors are: the gravity of your crime, the Law level, and the Orwellian level of the station. So do your best to not get caught!
Find the employment and experience needed to be a successful survivor! From here you can start or continue a career or find a Side Job.
In the Advisory, you can start and manage your personal career. Your career decision determines your path: Will you become a respected business person or a feared criminal? Reach the next rank in your career by finishing tasks. Advancing to the next rank will lead to an increased daily salary of credits and bonds. An important advantage of your career is that your daily salary gets transferred to your bank account automatically if you've been active the day before. The higher the reward, the more difficult the task, and the greater the risk.
Hidden in the shadows comes a request. Not everyone wants their identity linked to their dealings. This is the place for shady deeds. Work like this requires that your level is at least that of the station that the work is found on.
Side Jobs are a good opportunity to earn some extra credits. Station jobs have level requirements, and your compensation will be transferred directly to your wallet after you finish the assigned tasks. The menu section titled 'Current Ventures' always shows active Side Jobs if you have any, alongside Current Missions and Careers.
The Government Center shows the station's Law and Orwellian levels. These represent the severity of crime punishments and the level of surveillance. A high Law level leads to longer sentences in the Brig, and a high Orwellian level increases the chance of being caught while performing illegal tasks.
Rations refresh your stats; vital for survival. Their distribution is organized here, so don't forget to pick up your daily allowance, or become a VIP for special treatment. The effectiveness of rations does deteriorate if their tier is lower than yours. Your tier increases every five levels. While tier 1 rations offer a 'well fed' status up to level 5, at level 6 they will offer only half the benefit. A ration two tiers below your present tier will add only slight nourishing regeneration.
Finally, in syndicates you can team up with other citizens. If you meet all the requirements, you can either found your own syndicate, or support the founding of one. Via your CORETECHS you can check all existing unions, apply for a membership, or enter your syndicate, once you're a member.
The Inn leads to three additional locations: Get a drink at the Bar, socialize in the Lounge, or rent a safe place to stay in the Guest Rooms.
Be aware that you can be attacked almost everywhere. A Guest Room is the only place on-station where you cannot be attacked by other citizens, as they can't actually see you there. Safety is only a few credits away! While staying here you are protected against assault, and you can also pass the time training your Intelligence.
The Bar is an area associated with an Inn. Get a drink or two, but be aware that bars are often a place of conflicts. Mind your pints, or you might find yourself in the Brig! Here, you can often find people in need of assistance or keen to tell a tale.
The Lounge is part of the Inn and it is the right place to be in if you are looking to socialize.
The Port is a gateway consisting of several areas. The Shipping Bay is a central place for shipping and receiving items. Spaceships arrive and leave at the Docks, and Local Shuttles will bring you to destinations within your current star system. Travelling to other star systems is only possible with Interstellar Shuttles that depart from Jump Gates.
The Shipping Bay is part of the Port, and is the central place for every kind of parcel coming and going from the station. Come here to pick up items you have received or to check the status of goods you've sent, no matter where they are.
At jump gates, you can journey through wormholes to new star systems by buying a seat on an Interstellar Shuttle. Please keep in mind that you might need a visa from an opposing factions' Embassy for such a long trip, and be sure that you are around when your shuttle departs!
At the Port, you can find Local Shuttles which are used to travel throughout a local star system. Buy a ticket and take a trip to another station, or travel to the Jump Gate when you're ready to leave this system. As stations are moving constantly, travel times and ticket costs are always changing. Make sure that you are around when your Shuttle departs! The duration of a trip differs depending on the star system, the distance between each station, and the station's rotation. You want to choose a shuttle whose distance traveled will be low, but you should also be aware that you are not the only passenger, and shuttles only have a limited number of seats available. The moment all tickets have been sold, you will have to take another shuttle. Those with VIP status have the advantage of getting a last minute ticket, even if a shuttle wouldn't otherwise take any further passengers. Alternatively, you can go for an express shuttle, but instead of credits this special service is offered in exchange for a few bonds. If you're in a hurry, express shuttles depart immediately and travel slightly faster than normal shuttles.
Spaceships arrive and leave from this area of the Port. If you own a ship that's docked here, you can manage it and use it to travel to another destination.
The Ruins are a dangerous place, attracting scavengers and looters as well as organized Syndicates who use these areas for their buildings and for storage purposes. The Ruins are divided into three sub-areas: The Wrecks, Syndicate Buildings (which you’ll be able to visit soon), and The Wilds.
You’re in The Wrecks, a sub-area of the Ruins. Here, Wreck Runners and Ruins Rats search for useful materials among the debris. Want to start your own treasure-hunt as well? Invest Focus and Stamina to search this area. You'll gain experience and may find items that you can either use or sell. You can trade with vendors and get a share of the item's value or offer goods to citizens on the Public Market. The Wrecks are also a good place to look for trouble; fight against single NPCs for experience and items. On a few stations, you can even enter the sewer systems to start challenging campaigns. Face a series of hostile non-citizens, fight them one by one, grab loot for every victory, and get a special, final reward after you defeat the last enemy!
The Wilds is a sub-area of the Ruins. This is the most dangerous part of the Ruins, where Ruins Rats run wild and often conflict with Syndicate members in intense skirmishes. Sometimes the Syndicates use the Wilds as storage for their newly discovered goods from the Wrecks, but beware. the Wilds are subject to looting and not everything stored here is safe. Syndicate Campaigns are fights against waves of NPCs to gain glory and special loot, sometimes even rare blue prints, if your team succeeds. Every member with campaign management role can initiate such a coop task, and also define details like tier levels of the opponents. At the end, your team will use the "insecure storage" for the rewards which depend on how big and challenging the campaign was. Once the Syndicate District is available, your syndicate should speed up to build and use safe storage.