A Syndicate Campaign has two parameters upon its inception:
- Opponent Tiers
- Campaign Difficulty
- Easy
- Normal
- Hard
- Extreme
In this context the term "difficulty" is a severe misnomer and should be replaced by something more appropriate like "magnitude", "size", "extent" or whatever else your thesaurus might spew out.
Why?
I think by now almost all syndicate campaigners are familiar with the fact that the difficulty is mainly related to the opponent tiers. So an "easy" syncam filled with T5s is anything but easy. Whereas I can clear a "hard" syncam with only T1s and T2s by myself for breakfast.
Going with the "Campaign Magnitude" working title I would also suggest the following classification:
- Small
- Medium
- Large
- Huge, Gigantic, Extreme, XXL, (You-want-fries-with-that 😊)
Re: [bug] Syndicate Campaign Difficulty isn't by StarGazer at 206.27/59:467 GCT
A reasonable argumentation, lemme share it with our team!
Thank you