Congrats to the awesome update!
After the update, I make muss less damage in combat than before. This annoys me slightly, but it's OK.
The things that is not OK is that I miss all the time.
With full stats, and having finished all available combat courses, and the best Tier 5 equipment that's out there (The Burke & Hare or Mudskipper for long range, Katana: Trailblazing Blazers for short range), I often miss 70% to 90% of all attacks).
This makes combat incredibly frustrating, and consumes way too much focus.
After this has been fixed, we'll need to talk about syndicate campaign balancing. Before the change, they were somewhat balanced, but right now, combat is waaaay more resource intensive; either that must change again, or campaigns need to consist of far fewer opponents.