I wonder if DW in general should have some undesired outcomes. "The Yellow Box started beeping and before you could drop it and run away, you were zapped." "You were discovered trying to take the scroll and are now imprisoned. Your reputation took a hit and your ego is black and blue. Maybe you should work on your intelligence a bit more, cuz running up and trying to grap the scroll wasn't very smart" "XXX saw you coming and took YYY credits from you. You've failed in your mission, lost some loot, and probably won't get hired for a while.
"Maybe try a different station - everyone knows you're always stealing stuff here on ZZZ." (station-centered reputation is also an idea - some combination of overall reputation and local events). This could make players move around more and abandon mining just one spot. Negative effects could fade away over time.
Good bonus outcomes: "The guards thank you for finding that bomb and dismantling it. Your reputation on ZZZ just went up and they bought you a drink at the bar (FREE social booster....)."