I wonder is some would be interested in more difficult tasks that took them from one planet/station to another or between systems. Rewards would need to be much higher to account for cost in time and travel, but could unlock a different way to play for those who like bouncing around a lot. Would suit those who play a bit each day rather than refresh monsters, as players could invest in long range travel and get rewards that way. Perhaps experience or stats increases (especially to social and intelligence) and access to higher value drops (better gear and bonds) would entice this flitting around. Down sides might be disruption to other activities, like syndicate campaigns, so would need balancing of plus and minuses. Could have different levels (local, within system, interstellar, etc...) to select so as to minimize down side. Could expand for even bigger jobs, like cargo or shipping to other stations: "there is a virus on Optima 3 and we need you to deliver 5600 rations infused with anti-viral nanobots. Take them to Orjo in Government Center to receive 13000 payment and a small reward." Do you accept this offer?