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Home is...

Three cycles ago, I decided that living in the Ruins on Tau Station was not enough for me. I traveled to København, Daedalus and even Taungoo station. I learned a lot, but I also bloodied my nose a few times, and came back to Tau Station, a familiar and save place.

I earned some modest amount of wealth, and expanded my exploration to Alpha Centauri. There, the Yards of Gadani quickly became my new home.

I liked the Belters there, the Low-G Gym, the shipyard (where I bought The %s, the first shuttle in private possession after extensive lobbying efforts).

I even witnessed the Great Gadani Heist, and grew close to the inhabitants of Gadani.

And yet, after the Bakken Inquest finished, and the jump gate between Sol and Barnard's Star reopened, I followed the draw of new adventure.

Now I spend some time on Hopkins' Legacy, away from the doctrine of both Gaule and the Consortium. I clear the sewers below the Maid of Orleans, and the obstacle course of Amazon Sports.

When I last returned to the Yards of Gadani, it felt empty. The Low-G Gym had lost much of its appeal -- it wasn't any worse than it used to, but I had changed.

Visiting Tau Station is even worse. The security and safety don't mean as much to me, as I've learned to defend myself against almost all assailants. The Gym feels pathetic, and the things I find the in the ruins feel primitive. I hate the elitist sound of what I'm writing, but this is what I feel. Tau Station is no longer home to me, merely a source of University courses and cheap fuel. Gadani is longer a home for me either.

Barnard's Star won't be a home for me either. As I meet the locals there and try to make friends, I already feel the wanderlust, the draw of unknown. As more jump gates open for civil travel, I can see myself leaving Barnard's Star behind, and don't look back, except maybe for collecting my things from the storage lockers.

The traveler has no home.


  1. While I can totally relate to your feelings, I think all the travelers only have one chance to have a home: to build one ourselves. I heard some unconfirmed rumors coming from the corridors of power that eventually the governments might allow Syndicates to have their own buildings. I really hope those rumors are true. What could be a better home than the one we build for us?..

  2. The thought is appealing. We build our own homes, and stay there until we get old, and need to activate a clone.

    Yet my cynical side can't help but throw objections at this idea. What makes us think we will be able to build better buildings than what other have built? If it is travel that makes us grow, is it even worth it to build homes, only to find out we want to move on after a few cycles?

    Maybe we should imitate (or join?) the Tanegashima Fleet, and build our homes on large ships, so that we don't need to leave it when we discover new worlds to explore.

    I love my ships, but they are simply not very comfortable. A larger vessel with more room to shape might be the way to go. I might have to talk to my friend Foreman Dekker when I'm next on the Yards, maybe he can give me some advise.

  3. I agree with you. Currently, I feel most at home in my Razorback, although I don't spend much time there.

    Tau Station has basically turned into just a fuel station for me. Their low, low anti-matter prices are unbeatable in the known galaxy. I just wish my Razorback had an extra fuel tank so I wouldn't have to go there that often.

    I've also had a permanent hotel room rented there for over 3 cycles, which is about to expire, and I will let it.

    • Check-in: 197.09/58:690 GCT
    • Check-out: 200.41/58:690 GCT

    Bye-bye, room 921!

  4. Home, home. What is home to you? We all have different definitions of home. For one it might be a safe hotel room. For another it might be new stations that we have never seen before. I think it is important to go and explore. Who knows what we’ll find and who we’ll help? You might just find a place where you feel at home more than the old stations we used to like.