Three cycles ago, I decided that living in the Ruins on Tau Station was not enough for me. I traveled to København, Daedalus and even Taungoo station. I learned a lot, but I also bloodied my nose a few times, and came back to Tau Station, a familiar and save place.
I earned some modest amount of wealth, and expanded my exploration to Alpha Centauri. There, the Yards of Gadani quickly became my new home.
I liked the Belters there, the Low-G Gym, the shipyard (where I bought The %s, the first shuttle in private possession after extensive lobbying efforts).
I even witnessed the Great Gadani Heist, and grew close to the inhabitants of Gadani.
And yet, after the Bakken Inquest finished, and the jump gate between Sol and Barnard's Star reopened, I followed the draw of new adventure.
Now I spend some time on Hopkins' Legacy, away from the doctrine of both Gaule and the Consortium. I clear the sewers below the Maid of Orleans, and the obstacle course of Amazon Sports.
When I last returned to the Yards of Gadani, it felt empty. The Low-G Gym had lost much of its appeal -- it wasn't any worse than it used to, but I had changed.
Visiting Tau Station is even worse. The security and safety don't mean as much to me, as I've learned to defend myself against almost all assailants. The Gym feels pathetic, and the things I find the in the ruins feel primitive. I hate the elitist sound of what I'm writing, but this is what I feel. Tau Station is no longer home to me, merely a source of University courses and cheap fuel. Gadani is longer a home for me either.
Barnard's Star won't be a home for me either. As I meet the locals there and try to make friends, I already feel the wanderlust, the draw of unknown. As more jump gates open for civil travel, I can see myself leaving Barnard's Star behind, and don't look back, except maybe for collecting my things from the storage lockers.
The traveler has no home.