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67 - What basics?

A wise man told me that the best way to get past yourself is to get back to the basics. At first I was afraid he was making a snide reference to baseline people, but I know that is really beneath him. So what are the basics? As usual, I needed a little explaining.
After our conversation, I understood he was referring to the "little things" that we all have to get in order so that we can build a proper foundation for the larger issues in life. I had asked what these "little things" are, but he said I have to find them myself.
I decided to hang around Sol to hunt for them while the rest of the mighty [TAU] Syndicate poured their efforts into the endless campaigns to curtail the multi-cloned Ruins Rat gangs on far flung stations throughout the galaxy. It seems odd to go looking for something when you really don't have a clue what it is, but I have been told that is my specialty.
I suppose that if you do something that well, then you should do it more often.
Are the basics found in the earlier University courses I have skipped along the way? I picked up a few at Tau Station and Nouveau Limoges just to explore that direction. In the process, Ser Shadow and another explorer told me how to find the right customers for my specialized ship designs. I really don't see why so many prying eyes need to see so much of everything.
Sure enough, they were right about where to go and how to find my customers without drawing too much attention from the stations' security staff. I really don't enjoy their attention, although it can make for a relaxing break while I await a promotion.
What I found is that I was soon gathering enough credits to consider even buying a second ship, but I don't know what I would name it, so perhaps a few more courses would be a better investment just now.
Then there were the tunnels. I hadn't been back to the maintenance tunnels in a while, so I stopped in to check on some of my old acquaintances. I haven't found too many of Toe Moss's clones wandering around there, but the others seem to make their way back easily enough. The rewards pile up, and the bond certificates really make it all worthwhile.
Between that and my Shipwright salary, I am back to six figures in the bank and well over six hundred bonds at my disposal. Sometimes I feel a twinge of longing for that surge from the VIP packs, but it seems so much wiser just to gather resources for now instead of using them up so quickly.
I stopped in a couple of times to help my friend at Taungoo, and I really don't see how he can find his life's fulfillment in a kitchen, making noodles for someone else's customers, but I do admire the serenity of his family. Sometimes I wonder if I would do as well.
The more I look back on the people I have served in their various missions, the more I fear that I would be like them, corrupt, vicious, clueless, misdirected, ending up at a loss in order to pursue some elusive gain that could never really be achieved . . .
My old teacher at Taungoo's Port pointed his severed finger at me and accused me to my face of being corrupt, greedy, dishonest, arrogant and foolish. It was milder than his usual rebuke, but it still bothered me. I asked him, and he told me I was not to be trusted around his clients' ships, as too many things disappear. I tried imagine how to explain that so many of my customers have better uses for all those trinkets, but he probably wouldn't hear it. Then he asked me how I could live with myself knowing I had designed so many ships for pirates and even supervised their construction. I pulled out a credit chit, and he rolled his eyes and demanded that I stay away from "his" port.
That's fine. It was "seafood night" at the Seishu, and that means lots of noodles to deliver. Good times with a good friend, I think that fills the emptiness more than credits. I just wish there weren't so many bills to pay.
I stopped in and offered my services designing ships, behind the Portmaster's back, almost literally, and the irony of it all was that my customer was a Kyarr enforcer, a pirate captain and an undercover Consortium Security Officer.
The guided tour wasn't optional. Nor was the special treatment the Kyarr love to dish out. Fortunately, I managed to keep to myself while all the other "guests" were spouting "Collie" jokes. Let them have their day. I'll catch up with them later. I just wanted out before the next shift of guards arrived.
No promotion during this painful stay, but I was "asked" to leave, so I headed back to the shipyards at Kobnhavn and the maintenance tunnels full of Ruins Rats.
At the end of the day, I found myself hiding in my ship, repairing my rifle and armor. These things never used to break down so much. Perhaps I am just using them so much more.
Only a spacefarer who lives in his ship most of the time can truly appreciate the products of the "Arcade of Scent."