Greetings beloved Citizens! As you might know, we are currently working on a massive ui update. A lot work has been done and our readers may remember some designs we already shared.
Today we want to share another, more challenging aspect of the design – that of the mobile version. The main issue we’ve met in design for the mobile phones is that of the smallest resolution we support in Tau Station – 568×320 px. That’s small indeed! Read on for a look at how we managed this.
Continue reading "Visual update: Mobile Version Preview"
We recently shared an early preview of the user interface design we’ve been working on. Our UI team has been tackling the significant challenge of creating the layout for an MMORPG that is playable on desktop, tablets, and smartphones all at the same time. We’ve made a lot of progress and although it is ongoing, we’d love to share some deeper insights. We hope you will enjoy!
Continue reading "CORETECHS notification: Visual Upgrade Imminent!"
Today we’d like to share some insights into improvements on combat. We’ve been working on global UI polishing and are now touching up our combat system. In parallel we’ve been working on the core combat system itself, adding new functionalities and following your wishes of more interactive PvP! Read on for an impression on what we’ve been aiming for; we look forward to your feedback!
Continue reading "Combat UI and PvP are leveling up!"
The Tau Station team is currently designing and implementing a number of improvements for the combat interface. Our work on interactive combat, however, also requires a number of UI design enhancements and additions. Before, however, we can give you a good glimpse of our plans and iterations, we have a special task for all you Citizens!
Continue reading "New Combat Outcome Screens: Tell us what you think!"
In a post-apocalyptic galaxy, trading is one of the cornerstones of survival. Over time, multiple options for exchanging goods have been added to the game, like visiting vendors or placing offers on the public market. The game economy dynamically reacts to supply and demand per station while University courses and your local reputation also affect your personal prices. Today we want to share a preview of a new option: direct trading.
Continue reading "Feature Preview: Upcoming Private Trades"
With the recent bumper game update, we implemented a feature request from our Community: an improved storage management system. Let’s have a closer look at it!
Continue reading "Storage Management 2.0: Now Live!"
Today we share insights into the development status of a major improvement which has been requested by the Community. The Citizen Council communicated your wishes for a storage feature redesign during the last Council meeting, and now it’s time to preview the results…
Continue reading "Storage 2.0 Preview"
Last week, we shared a preview of the CORETECHS archive update, including a brand new UI and lots of content changes. This week, we’ll take a look at another area currently getting a significant makeover: side jobs. The Tau Station team has plenty of plans for this feature, which you’ll soon be able to experience.
Continue reading "Side Jobs Revamp!"
The word “archive” sometimes evokes images of dusty old books of little interest. But in a post-apocalyptic world, when nearly all knowledge got lost, an archive is a treasure-trove of precious wisdom! The Tau Station archive is a key part of your CORETECHS, expanding with new data as you progress in the game. Best of all, this vital feature is now getting a digital makeover with a new interface, and a big content rework…
Continue reading "Archive 2.0: A new look & updated content"
Greetings Citizens! There was a lot of activity on day 46, Cycle 201, as Bodyguards arrived at Security areas on all stations, offering their protection services to every Citizen. Read on to learn more about this brand new feature, which provides vital protection against hostile attacks.
Continue reading "Here to protect you: Bodyguards!"