In our Community video call with the dev team we promised you new Cockpits with upgraded functionalities for your vessels. So, let’s go to the Docks at the Port and check out our ship for a preview tour…
Tag: User Interface
Cycle 212: Desktop Version 1.0 is Coming to a CORETECHS Near You!
Some time has passed since the last content update and for good reason! The team has been working on big changes to the core of Tau Station. The good news is: The wait is nearly over! Soon you’ll be able to understand the reason why you’ve been waiting so patiently…
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Visual update: Mobile Version Preview
Greetings beloved Citizens! As you might know, we are currently working on a massive ui update. A lot work has been done and our readers may remember some designs we already shared.
Today we want to share another, more challenging aspect of the design – that of the mobile version. The main issue we’ve met in design for the mobile phones is that of the smallest resolution we support in Tau Station – 568×320 px. That’s small indeed! Read on for a look at how we managed this.
CORETECHS notification: Visual Upgrade Imminent!
We recently shared an early preview of the user interface design we’ve been working on. Our UI team has been tackling the significant challenge of creating the layout for an MMORPG that is playable on desktop, tablets, and smartphones all at the same time. We’ve made a lot of progress and although it is ongoing, we’d love to share some deeper insights. We hope you will enjoy!
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Combat UI and PvP are leveling up!
Today we’d like to share some insights into improvements on combat. We’ve been working on global UI polishing and are now touching up our combat system. In parallel we’ve been working on the core combat system itself, adding new functionalities and following your wishes of more interactive PvP! Read on for an impression on what we’ve been aiming for; we look forward to your feedback!
New Combat Outcome Screens: Tell us what you think!
The Tau Station team is currently designing and implementing a number of improvements for the combat interface. Our work on interactive combat, however, also requires a number of UI design enhancements and additions. Before, however, we can give you a good glimpse of our plans and iterations, we have a special task for all you Citizens!
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Feature Preview: Upcoming Private Trades
In a post-apocalyptic galaxy, trading is one of the cornerstones of survival. Over time, multiple options for exchanging goods have been added to the game, like visiting vendors or placing offers on the public market. The game economy dynamically reacts to supply and demand per station while University courses and your local reputation also affect your personal prices. Today we want to share a preview of a new option: direct trading.
Storage Management 2.0: Now Live!
With the recent bumper game update, we implemented a feature request from our Community: an improved storage management system. Let’s have a closer look at it!
Storage 2.0 Preview
Today we share insights into the development status of a major improvement which has been requested by the Community. The Citizen Council communicated your wishes for a storage feature redesign during the last Council meeting, and now it’s time to preview the results…
Side Jobs Revamp!
Last week, we shared a preview of the CORETECHS archive update, including a brand new UI and lots of content changes. This week, we’ll take a look at another area currently getting a significant makeover: side jobs. The Tau Station team has plenty of plans for this feature, which you’ll soon be able to experience.