Video call with the team #2: Thank you for joining us!

On the 31st of May, all Citizens of Tau Station were invited to the second special online meeting with the Dev team. If you wanted to join, but couldn’t find the time,  it’s all right, we expect more meetings like this in the future! Read on to learn what we all talked about…

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Video call with the team: Thank you for joining us!

On the 7th of April, we invited the Community to a special video call with the team to learn more about development plans for Tau Station and to have an open discussion about how you perceive the game now that we published the desktop version 1.0.

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StarGazer waves farewell

Saying goodbye is never easy, but in 3 days I will disembark from our beloved space station. After nearly 13 awesome cycles with all of you, team and Citizens, my journey has come to end. I am sad, but at the same time very grateful and full of love. Knowing about the upcoming features and awesome (not only nice!) UI upgrade, I see a bright future for Tau Station.

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Making Complex Software Simple

As of this writing, Tau Station is about half a million lines of code. Most of that is Perl, a language that is famously concise. Were it written in Java, for example, it would probably clock in at well over a million lines of code. When a codebase gets to this size, it can be very hard to maintain. This is how we manage that complexity.

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