Come along Citizens, as we explore Tau Station, eyes closed, as Luke takes us through the process of, as he puts it, “caccooning the game with sound”.
Continue reading "Listening Back – An auditory journey with Tau composer Luke Corradine"
Come along Citizens, as we explore Tau Station, eyes closed, as Luke takes us through the process of, as he puts it, “caccooning the game with sound”.
Continue reading "Listening Back – An auditory journey with Tau composer Luke Corradine"
On the 31st of May, all Citizens of Tau Station were invited to the second special online meeting with the Dev team. If you wanted to join, but couldn’t find the time, it’s all right, we expect more meetings like this in the future! Read on to learn what we all talked about…
Continue reading "Video call with the team #2: Thank you for joining us!"
Calling all Citizens to join us in our second special online event, where you will once again meet the team behind Tau Station and get unique insights into our development plans. This will be the ideal opportunity to share your feedback and ask us questions.
Continue reading "Meet the devs: Join the video call on May 31st, 18:00 UTC"
On the 7th of April, we invited the Community to a special video call with the team to learn more about development plans for Tau Station and to have an open discussion about how you perceive the game now that we published the desktop version 1.0.
Continue reading "Video call with the team: Thank you for joining us!"
Saying goodbye is never easy, but in 3 days I will disembark from our beloved space station. After nearly 13 awesome cycles with all of you, team and Citizens, my journey has come to end. I am sad, but at the same time very grateful and full of love. Knowing about the upcoming features and awesome (not only nice!) UI upgrade, I see a bright future for Tau Station.
For many members of our beloved Community, as well as some of the Tau Station team, right now is holiday season! Shuttles have been dispatched and orbital vacation facilities have been booked (always while maintaining the appropriate social distancing and safety requirements)!
As of this writing, Tau Station is about half a million lines of code. Most of that is Perl, a language that is famously concise. Were it written in Java, for example, it would probably clock in at well over a million lines of code. When a codebase gets to this size, it can be very hard to maintain. This is how we manage that complexity.
It’s holiday season for many right now, including the Tau Station team.
On 1st of November, we invited Tau Station citizens to a video call with the team. Today’s the day! Read on to see all details.
This post focuses on our experience of educating on web accessibility across a truly remote team. Read on to gain an insight into how we supported team members spread across Europe and Australia to create an accessible game.
Continue reading "Remotely educating our team on web accessibility"