In June, several new features have been rolled out. New PvE campaigns are available in some station’s Ruins, new multi-stims boost more than one stat, you can re-explore missions and in case of death, your gear is now saved and can be picked up at the Gov’t Center of the station you died on. Eight new University courses for combat have been unlocked, credits from career tasks go to straight your bank account now, ship captain’s have reduced maintenance times and you can trade or gift VIP packs again! Read on to see more details and learn about the development plans for July.
Continue reading "Status Report: June 2018"
New consumable items have been added to the game, boosting more than one stat. The cool down time for sewer campaigns has been reduced, and some re-balancing has been done. The filter for VIP items is back at the Public Market as you can trade VIP packs again since last week’s update. 13 new item pictures enrich the game; we added the links and tier information to this changelog for you (and there are more to come soon!)
Continue reading "Update Changelog 2018-Jun-27"
Today’s update introduces new features, and it also brings many improvements. You can now enter the sewers to start special campaigns in the Ruins, various new combat courses are available now at some Universities, and 14 new item pictures have been added. Nearly all VIP packs can be traded again, the price for re-exploring missions has been cut down to 9 bonds, no matter which level a mission has. The time to maintain private ships has been reduced for all of our Captains. Read on to see all details of today’s new version.
Continue reading "Update Changelog 2018-Jun-20"
This week’s update comes with 4 new item pictures. The promised solution that protects your gear in case of death and respawn has been implemented. Credits you earn from performing career tasks now go into your (safe) bank account instead of your wallet. Read on to see all changes.
Continue reading "Update Changelog 2018-Jun-13"
This week’s game update integrated the new possibility to re-explore most missions that you already completed. Genetically bound items will ensure that you won’t lose your gear in case of death. Some UI improvements have been implemented for mobile, and we also added some confirmation boxes for level 1 citizens to help new players.
Continue reading "Update Changelog 2018-Jun-06"
A new month has started, so it’s time to review what was achieved in May, such as the implementation of the first private ships. As always, our monthly status report also provides a partial glimpse into the development road map. Read on to learn what May brought and what is planned for June, 2018.
Continue reading "Status Report: May 2018"
May ends with another weekly update. You can play a new mission on Bordeaux station, several improvements and fixes have been integrated. Among others, missing a shuttle won’t make you leave your hotel room anymore and a display bug in the inventory has been fixed for screen readers. The monthly status report will be published on Friday, sharing the plans for June! Read on to see all details of today’s content update.
Continue reading "Update Changelog 2018-May-30"
Last week a major content update was implemented. This week, several detail improvements and fixes made it to the game. Several countdowns have been updated, but also combat and the team read your reports and vaporized a couple of text glitches.
Continue reading "Update Changelog 2018-May-23"
The widely anticipated day has finally arrived! Private starships are now available for everyone dreaming to become a respected spaceship captain! Read on to learn more about these space faring vehicles, and how you can obtain one …
Continue reading "Captain on Deck – Private Ships have arrived!"
Today’s game update comes with the usual information on new aspects, improvements and fixes but we also promised you that you could have private ships soon. Now that time has come: new Captains, time to board your ships!
Continue reading "Update Changelog 2018-May-16"