Update Changelog 2019-Jun-25

Greetings citizens! The new update has been deployed and it contains changes and improvements for game features across the board. This is most extensive changelog we ever had so far. Besides the huge Side Job rework and the brand new Archive 2.0 we also have various Syndicate changes and improvements, (also for blueprints!), preparations for the upcoming buildings, further message clean-ups and several performance boosts, 18 new item images, new NPC avatars, and you can now use the new “/me” chat command šŸ™‚ Read on for the full list of details, but be warned – it’s a doozy!

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Status Report Q1/2019 (Jan-Mar)

Welcome to our first quarterly status report. It’s time to review changes in Tau Station from January, February and March 2019!

5 new missions and the YZ Ceti system, with 4 stations was added. Bodyguards are now at your service; the game’s beginning has been improved for new citizens; and there are 89 new item images, plus 40 brand new epic items for Syndicate Campaigns. Lots of new University courses, the bond log, and various other improvements were also added. Last, but not least, there’s a new dedicated section in your CORETECHS for the Citizen Council.

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Update Changelog 2019-Mar-19

The latest release updates the Citizen Council page, presenting the recent election results. As requested, a bond log is now available in your information panel, there are 2 new missions and a batch of 30 items has new artwork. When buying from NPC Vendors, all adjustments to the final price are displayed (with reasons) before performing a transaction. University course enrollment is shown on the main University page so this important detail is now visible on first sight (no longer only on the class detail pages). Last but not least: Bodyguards have arrived! Check out the nearest Security area.

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Update Changelog 2019-Feb-28

We conclude February 2019 with a big new update for you! Alongside 2 brand new missions, a batch of 40 new exclusive epic items and also 22 artwork updates, you’ll find an additional section in the CORETECHS for the Citizen Council. There are also new side jobs, 2 Jump Gates were expanded with an Embassy and as usual, many of your forum reports has been taken care of (thank you!). Read on to see all details about the new game version.

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Status Report: December 2018

In December 2018 several major changes and additions were rolled out for you. A new system ‘L 276-8’ was added, syndicates can now do challenging co-op campaigns, stims come with new names to better reflect their benefits, the first part of combat refining is done and there’s a new cinema feature. Furthermore, Leila shared insights about further development plans and Community work. Read on for all details about a thrilling month for our indie game.

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Update Changelog 2018-Dec-31

The new year is very close, but as we promised, another (huge) game update has been added in 2018. Team players can now start challenging Syndicate Campaigns in The Wilds. Everyone can explore a brand-new star system and a new mission. The combat UI has been reworked, massively reducing the need of scrolling. All stims have been renamed to indicate their purpose. Your CORETECHS archive contains a detail description that explains how the new naming works. Read on to see all details about today’s improvements and game play extensions.

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