2020 is eventually and inevitably coming to an end. So what better way to say goodbye to this trying year than to finish on a major update for Tau Station?!
Tag: Open Alpha
Update Changelog 2020-Dec-02
Dear Citizen,
This update, is very precious to us and I really hope it will bring you a beautiful smile. There is so much work behind it. Not everything will be obvious to you, hopefully, but one of the core element is the release of version 1 of interactive combat. We are really looking forward to your feedback and will add it to the other functionalities we are currently working on.
Oh, one more thing, maybe you want to consider playing combat horizontally, as in 2021 everything will be better this way 🙂
Update Changelog 2020-Jul-17
Here we go! A new update for you.
Mostly invisible… hopefully.
Update Changelog 2020-Jun-09
Four new missions await, along with artwork for archive entries, 27 mission givers, and 17 weapons. The storage management feature received a speed boost and our team improved some aspects of messaging. Finally, many small text improvements are also included in this latest game update!
Update Changelog 2020-May-01
Let’s start a new old-earth month with a content update! Two new missions are now available and an existing one has been reactivated for you. The CORETECHS received several content updates, such as information about genotype food, companies and social events. The team processed a bunch of Community reports (thanks), genotype food images now indicate who benefits from a bonus. Several improvements have been applied, and you’re now able to decline sent items from any Shipping Bay. The shop is now open.
Update Changelog 2020-Mar-31
Today is a major game update in terms of volume of changes and rather critical for the future of Tau Station. With any luck, you will not realize it and it would mean that we are all set for the next step. Therefore, let’s hope you do not see what has changed— for once we will not detail it here. Except for the 41 items who now have their own artwork.
Update Changelog 2020-Feb-28
The new game update contains several detailed improvements for combat and a solution to better recognize if your leave the safety of your hotel room, as discussed with the Citizen Council. Some of your requests and suggestions have been implemented for Private Ships, and—we’re sorry for that—you cannot find out in a sneaky way anymore if a Citizen is inside a Hotel Room or Private Ship anymore. Read on to see all details.
Update Changelog 2019-Dec-23
Before the “year 2019” ends, we’re happy to share another game update with you. The Citizen Council member page now shows your new Community representatives. Feature wise, there are new courses, private ships can now have storage lockers installed, several improvements have been added for combat and Syndicate campaigns, and a batch of new items extends the campaign reward pool.
Update Changelog 2019-Nov-28
Today’s game update adds 7 new University courses, and there are more to come! The new feature Genotype Food grants various bonus effects, depending on the genotype consuming it. As requested by your Citizen Council, the item pools of tier 4 and tier 5 have been extended by nearly 60 items. Part of this game update is also some combat balancing again, and on the forums, every post has a dedicated URL again. Read on to see all update details…
Update Changelog 2019-Oct-30
Today’s update adds a new card to the Citizen Council page, showing all candidates for the next election. As a bonus, there are also various other changes which made it into the game earlier than planned. There’s further combat balancing improvements for armor, reputation, skills and focus, and also some mission fixes. Finally, a special gift has been sent to all Citizens who were active during the last tenspan!