Somebody a long, long time ago said,
“The nourishment of body is food, while the nourishment of the soul is feeding others.”
Here at Sinclair Biomeats, we manage to have our genotypically nutritional supplement, and eat it too! We print food we want to eat and sell it right to you! Our latest range of nourishing nourishments (disclaimer:taste not guaranteed) aims to feed the bodies and souls of those of a specific genotypical persuasion. Peruse the menu below!
Continue reading "Food for Thought: Genotypical Gastronomy"
Today we’d like to share some insights into improvements on combat. We’ve been working on global UI polishing and are now touching up our combat system. In parallel we’ve been working on the core combat system itself, adding new functionalities and following your wishes of more interactive PvP! Read on for an impression on what we’ve been aiming for; we look forward to your feedback!
Continue reading "Combat UI and PvP are leveling up!"
The Tau Station team is currently designing and implementing a number of improvements for the combat interface. Our work on interactive combat, however, also requires a number of UI design enhancements and additions. Before, however, we can give you a good glimpse of our plans and iterations, we have a special task for all you Citizens!
Continue reading "New Combat Outcome Screens: Tell us what you think!"
In a post-apocalyptic galaxy, trading is one of the cornerstones of survival. Over time, multiple options for exchanging goods have been added to the game, like visiting vendors or placing offers on the public market. The game economy dynamically reacts to supply and demand per station while University courses and your local reputation also affect your personal prices. Today we want to share a preview of a new option: direct trading.
Continue reading "Feature Preview: Upcoming Private Trades"
The Catastrophe left us reeling, fighting to survive and trying to rebuild a civilization from what amounts to barely the table scraps of the former one. This does not make for an easy path up the career ladder!
Continue reading "A Guided tour up the Career Ladder."
Last week, we shared a preview of the CORETECHS archive update, including a brand new UI and lots of content changes. This week, we’ll take a look at another area currently getting a significant makeover: side jobs. The Tau Station team has plenty of plans for this feature, which you’ll soon be able to experience.
Continue reading "Side Jobs Revamp!"
Greetings Citizens! There was a lot of activity on day 46, Cycle 201, as Bodyguards arrived at Security areas on all stations, offering their protection services to every Citizen. Read on to learn more about this brand new feature, which provides vital protection against hostile attacks.
Continue reading "Here to protect you: Bodyguards!"
Are you a member of a syndicate? If so, you can now enjoy co-op events via the new syndicate campaigns feature. And if you’re successful, there’s the small matter of rewards to consider! So, with that in mind, let’s talk loot…
Continue reading "Rewards in Syndicate Campaigns"
Recently, item artwork got a makeover! Several armor items have been updated, with more to follow soon. Read on to find out more about this. New citizens can also find a few handy tips about item tiers and rarities below.
Continue reading "New Artwork: Item Updates"
On September 12th we integrated a new Syndicate storage to the Ruins. Today, it’s time to share with you some exclusive insights about storage, buildings, campaigns, raids, wars and more!
Continue reading "Syndicates: A glimpse into the future"