Tau Station Status Report: August

Summer performed a miracle for the team. After some well-earned holidays, everyone is back full of motivation and even more dedicated to our Universe.

Tau Station feels stronger and more vibrant by the day.

Stay tuned and don’t forget to register for our newsletter if you want a chance to be one of the first travelers on Tau Station, we are just a few months away from Alpha.

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The CORETECHS

I shut my eyes in order to see.

Paul Gauguin

The eyes, it is said, are the windows into the soul. With a little tweaking, we have made this window something a little more functional from the other side as well. Enter the CORETECHS, a happy and successful marriage of form and function. Brought to you by Benevolent Dynamics, one of the corporations you will find within the Tau Station universe, the CORETECHS is a blend of in-game utility and immersive storytelling.

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On writing clean database code

In earlier articles we looked at the way we use “economic exchanges” to simplify complex code into a series of small understandable steps. We use similar ideas to build up business logic in our DBIx::Class model layer: combining multiple small predefined queries together to create more complex conditions for generating SQL queries against the database.

Read on below if you take the challenge to read “0011001010” language of our database experts who love to share knowledge with you again about clean code.

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Tau Station Status Report: July

July was a month filled with it a lot of progress.

The Tau Station teams are happy and working well together, taking us closer one day at a time closer to the Alpha that we so want to offer you. A few more months of work done at this pace, and we will be able to welcome our first players.

Yes, Alpha is getting closer every day, and we are exited to announce when it will happen very soon. Stay tuned and register for our newsletter for a  chance to be one of the first explorers on Tau Station.

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Comic Con: The Land of Imagination and Promise

Lights flicker against the summer marine haze of a San Diego dusk. Sounds of anticipation and joy seem to swell from the very ground itself. The glistening paints hues over the rumble: the giggy glee and excitement of a little slice of magic here on Earth: Comic Con. A time and place of celebration and freedom, Comic Con calls to a part of us all.

For four days fandoms collide to simultaneously give thanks and be thanked for and by their favorite creative pop-culture properties. Teams from television, films, animes, games, mangas & comics anxiously await the chance to meet the people who hold sacred the work they do. That encounter and exchange is a beautiful one. There is a spectacular synergy in the air. We are just as excited to see you and you are to see us. It is a unique perk of the Con scene that can not be underscored enough: meeting you matters to us.

Read on below for Erin’s personal Comic Con recap about the event and her part in the panel talk, “Writing for the Computer Gaming Industry”. Also, enjoy the photos from the event and our new game flyer!

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Tau Station Status Report: June

June has drawn to a close Tau Station has continued to grow and evolve. There is, of course, still much to do, but seeing progress taking shape fuels our passion to soldier on! The new status report shows you how much we achieved the last month.

Each week brings more results, and the Universe of Tau Station is taking shape day after day. It’s a beautiful feeling that we love to share with you!

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Avoiding Multiple Inheritance with Traits

When reading through the literature of how games are built, we find that a common pattern for many games is the Entity-Component-System (ECS) pattern, first used in one of our favorite games Thief: The Dark Project. Tau Station uses ECS for items the characters can find and it’s proven very flexible and since we’re not a traditional “graphic” game, some of the known drawbacks of ECS don’t apply to us. However, we also make use of traditional object-oriented programming (OOP) and that’s where we wish to avoid a common trap that many software developers fall into: multiple inheritance.

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Tau Station Status Report: May

Тau Station's game logo and the words "status" "report" and "May" are shown in circles, each at the end of a horizontal progress bar.

May is almost over and this month brought us many ups and downs… but only regarding the temperatures here in Western Europe. Our international development team is “weather-proof” and is moving steadily forward to Closed Alpha—regardless of the circumstances beyond our windows. This month we were also able to set up important internal processes and tools which will help us to work more efficiently in the weeks to come. Read on below our status report to see what our team has accomplished for Tau Station in the last weeks.

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Tau Station Status Report: April

April draws to a close and heralds in the vibrant sights and sounds of springtime. In a similar way, Tau Station has taken a cue from the new season and has continued to grow with a flurry of vitality and activity. It’s been a busy month, one that brings us closer to closed Alpha. We’ve made advancements in interstellar travel, inventory, and even the universe itself among many others. Read on below the status report for a glimpse into the developments of this past month.

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