In our Community video call with the dev team we promised you new Cockpits with upgraded functionalities for your vessels. So, let’s go to the Docks at the Port and check out our ship for a preview tour…
Tag: Game development
Video call with the team: Thank you for joining us!
On the 7th of April, we invited the Community to a special video call with the team to learn more about development plans for Tau Station and to have an open discussion about how you perceive the game now that we published the desktop version 1.0.
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Cycle 212: Desktop Version 1.0 is Coming to a CORETECHS Near You!
Some time has passed since the last content update and for good reason! The team has been working on big changes to the core of Tau Station. The good news is: The wait is nearly over! Soon you’ll be able to understand the reason why you’ve been waiting so patiently…
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Making Complex Software Simple
As of this writing, Tau Station is about half a million lines of code. Most of that is Perl, a language that is famously concise. Were it written in Java, for example, it would probably clock in at well over a million lines of code. When a codebase gets to this size, it can be very hard to maintain. This is how we manage that complexity.
Citizen Council: Meeting Report 204.61 GCT
Just 200 segments ago, the Citizen Council met with the Tau Station team. Today, we would love to share what has been discussed in our first video meeting with your newly elected representatives.
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Citizen Council Meeting Report
Three days ago, the Citizen Council met with the Tau Station team. Here’s a summary of the meeting for everyone, including status updates about what your representatives suggested or requested in the prior meeting. Do feel free to get in touch with your Council representatives as well as they might have additional comments to share with you too.
Wishing you a good holiday!
It’s holiday season for many right now, including the Tau Station team.
Storage 2.0 Preview
Today we share insights into the development status of a major improvement which has been requested by the Community. The Citizen Council communicated your wishes for a storage feature redesign during the last Council meeting, and now it’s time to preview the results…
Status Report Q2/2019 (Apr-Jun)
The second quarter of 2019 has seen a host of enhancements for our game features. Feedback and messaging have been optimized with the new pop-up feature. We continued to bring more elements into full-screen mode, and introduced the Archive 2.0. Side Jobs, Career Tasks, and Discreet work have been polished, adding new UI, branching choices, and NPC pictures. There are also new university courses, 2 new missions, vendor logos, new item artwork, technical improvements and the new “/me” command for chat, as well as a number of important changes for Syndicates. Read on for all the details about what is new in Q2/2019!
Building a Universe with Open Source Code
Tau Station relies heavily on open source code. Our database is PostgreSQL, with database deployment management handled by sqitch. Our main programming language is Perl 5, we use Redis heavily as a fast cache for non-critical data, and so on. Lots and lots of open source code.
For our developers who want to share some of our code with the open source community, we simply ask that the code not have “Tau Station-specific” code in it. In other words, part of the fun of Tau Station is discovering its secrets by exploring the universe, not reading them in source code.
So we’ve released two more modules which, we hope, others might find useful.
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