Update Changelog 2019-Jun-25

Greetings citizens! The new update has been deployed and it contains changes and improvements for game features across the board. This is most extensive changelog we ever had so far. Besides the huge Side Job rework and the brand new Archive 2.0 we also have various Syndicate changes and improvements, (also for blueprints!), preparations for the upcoming buildings, further message clean-ups and several performance boosts, 18 new item images, new NPC avatars, and you can now use the new “/me” chat command šŸ™‚ Read on for the full list of details, but be warned – it’s a doozy!

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Update Changelog 2019-Mar-19

The latest release updates the Citizen Council page, presenting the recent election results. As requested, a bond log is now available in your information panel, there are 2 new missions and a batch of 30 items has new artwork. When buying from NPC Vendors, all adjustments to the final price are displayed (with reasons) before performing a transaction. University course enrollment is shown on the main University page so this important detail is now visible on first sight (no longer only on the class detail pages). Last but not least: Bodyguards have arrived! Check out the nearest Security area.

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Update Changelog 2019-Feb-28

We conclude February 2019 with a big new update for you! Alongside 2 brand new missions, a batch of 40 new exclusive epic items and also 22 artwork updates, you’ll find an additional section in the CORETECHS for the Citizen Council. There are also new side jobs, 2 Jump Gates were expanded with an Embassy and as usual, many of your forum reports has been taken care of (thank you!). Read on to see all details about the new game version.

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Update Changelog 2018-Dec-31

The new year is very close, but as we promised, another (huge) game update has been added in 2018. Team players can now start challenging Syndicate Campaigns in The Wilds. Everyone can explore a brand-new star system and a new mission. The combat UI has been reworked, massively reducing the need of scrolling. All stims have been renamed to indicate their purpose. Your CORETECHS archive contains a detail description that explains how the new naming works. Read on to see all details about today’s improvements and game play extensions.

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Update Changelog 2018-Dec-07

Today’s content update adds the cinema to your CORETECHS, and extends your credit log to 10 entries. Mails won’t be delayed anymore which means you communicate faster than light speed, even if you write a message to a citizen on a station far, far away from your position. The team processed your typo reports (thanks!) and did a couple of detail changes you can check in more detail in today’s changelog. Enjoy!

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Update Changelog 2018-Nov-30

We conclude November with another update for you. Several UIs now use avatars, such as combat, internal syndicate lists and public profiles benefit from a new layout as well! The the information panel contains a useful comfort feature: credit logs help you checking recent balance changes. The narrative team created a new mission for level 14+citizens and the CORETECHS has been cleaned up which leads again to a more compact view. Read on to see all changes and improvements of today’s new version.

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Update Changelog 2018-Nov-22

The new game version contains several important changes, improving the career system. Another 2 new missions are available in Barnard’s Star system. The avatar UI has been touched up too, including better image display. Besides a lot of detail changes based on your reports, the area tutorials of the new sub-areas in the ruins will now respect your personal settings and remain minimized if you closed the help screen. Read on to see all details of the new update.

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Update Changelog 2018-Nov-14

The update of calendar week 46 brings you the first part of the avatars; you can now choose how your citizen looks! A new PvP protection is in place while playing missions, doing side jobs or doing discreet work. The level requirement for a syndicate foundation has been reduced down to level 14. The narrative team was also busy, and present another 2 new missions in the Barnard’s Star system. On top of that, there are several UI improvements, textual corrections as usual, and please have a look at the list of supported browsers.

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