Update Changelog 2021-April-23

Let’s finished this old-Earth month with a content update! Two new missions are now available, and plenty of new tier 5 items. The team processed a bunch of Community reports (thanks),  new NPC avatars were added, and plenty of invisible changes in preparation for the new UI. The shop is now offering five new items packs.

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Update Changelog 2021-Feb-23

We’re delighted to announce the opening of the Ross 154 system, approximately 9.7 light years from Sol. Designed for citizens levels 16 and 17, opening of Ross 154 has four stations waiting for you. Interstellar shuttles are waiting at jump gate 807.XXX directly from Sol with an approximate travel time of D/14:297.

Along with opening of Ross 154, many new tier 4 items have been added.  Just a few examples:

Side jobs are available on every station, but we do not yet have missions. However, we decided to open Ross 154 now to give tier 4 players a chance to smooth their progression.

Of course, we’ve been doing a lot more than just just adding side jobs and items. Some changes are small, such as citizens now having their age and birthdate listed.

Or when you look at another character, we’ve fixed the text to not show silly things such as “Ovid appears to be wearing a the powell and carrying a the nakatomi plasma.” That little annoyance has been there a while. Yes, there are still annoyances there!

We’ve identified some conditions in side jobs which could make them impossible to complete and we’ve worked to fix those.

For combat, we’ve rebalanced the rush/retreat success rates and have made the Agile Combat courses actually useful. We’ve also fixed some fatal errors that would intermittently crop up in combat.

There’s also a huge amount of work which has been done under the hood. Did you know that technically, your character’s inventory could accidentally point to a station locker inventory? That would be awkward—not to mention crushing you under its weight! It’s never happened before, and now it can’t happen.

We’ve also done work to try to add more variety to market stall items and to make sure their items make sense. It’s a tiny thing that you may not notice, but we notice it and lots of little “make it perfect” touches like this are the kinds of things we’re proud of. And more work with career tasks along with another university.

We hope you enjoy this update as much as we did creating it!

Update Changelog 2020-Dec-02

Dear Citizen,

This update, is very precious to us and I really hope it will bring you a beautiful smile. There is so much work behind it. Not everything will be obvious to you, hopefully, but one of the core element is the release of version 1 of interactive combat. We are really looking forward to your feedback and will add it to the other functionalities we are currently working on.

Oh, one more thing, maybe you want to consider playing combat horizontally, as in 2021 everything will be better this way 🙂

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Update Changelog 2020-May-01

Let’s start a new old-earth month with a content update! Two new missions are now available and an existing one has been reactivated for you. The CORETECHS received several content updates, such as information about genotype food, companies and social events. The team processed a bunch of Community reports (thanks), genotype food images now indicate who benefits from a bonus. Several improvements have been applied, and you’re now able to decline sent items from any Shipping Bay. The shop is now open.

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Update Changelog 2020-Mar-31

Today is a major game update in terms of volume of changes and rather critical for the future of Tau Station. With any luck, you will not realize it and it would mean that we are all set for the next step. Therefore, let’s hope you do not see what has changed— for once we will not detail it here. Except for the 41 items who now have their own artwork.

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Update Changelog 2020-Feb-28

The new game update contains several detailed improvements for combat and a solution to better recognize if your leave the safety of your hotel room, as discussed with the Citizen Council. Some of your requests and suggestions have been implemented for Private Ships, and—we’re sorry for that—you cannot find out in a sneaky way anymore if a Citizen is inside a Hotel Room or Private Ship anymore.  Read on to see all details.

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Update Changelog 2019-Dec-23

Before the “year 2019” ends, we’re happy to share another game update with you. The Citizen Council member page now shows your new Community representatives. Feature wise, there are new courses, private ships can now have storage lockers installed, several improvements have been added for combat and Syndicate campaigns, and a batch of new items extends the campaign reward pool.

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