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Ship Spotters Special Issue: All aboard with the Tanegashima Fleet!

CORETECHS notification: New bulletin available – Ship Spotters issue 12

Suit up, ship spotters! Welcome to a very special issue of the galaxy’s number one feed for all matters craft and vessel-related. Today’s edition is a real doozy; covering a visit aboard the Tanegashima Fleet’s most striking specimen. As always, I – Cosmo Sheridan – am your guide. Let’s get started!

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Galactic Destinations: Bordeaux

“All animals are equal, but some animals are more equal than others.” Ancient Terran Text

This tenspan, Galactic Destinations brings you to Bordeaux Station, a culture and society with a uniquely colorful recent history, and potentially an explosive future! We interviewed a local historian to get the inside scoop!

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Galactic Destinations: Moissan Station

Look around when you have got your first mushroom or made your first discovery: they grow in clusters.   

George Pólya

Welcome to Moissan Station dear listeners. Tonight, Galactic Destinations takes you to a station that truly understands the meaning of life after death. Stick with us for a segment and listen to a tale of tragedy and rebirth, success from failure, and life from death!

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Citizen Council: Meeting Report 205.57 GCT

We’ve had another great Citizen Council meeting.

For those not familiar with the Citizen Council, Tau Station collaborates directly with our citizens (players). The citizens elect council members to represent them and they have regular video meetings with us to share citizen feedback. The council members also have access to a test server to help preview upcoming features. This has been invaluable in terms of building great communication between the development team and the players.

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Update Changelog 2020-May-01

Let’s start a new old-earth month with a content update! Two new missions are now available and an existing one has been reactivated for you. The CORETECHS received several content updates, such as information about genotype food, companies and social events. The team processed a bunch of Community reports (thanks), genotype food images now indicate who benefits from a bonus. Several improvements have been applied, and you’re now able to decline sent items from any Shipping Bay. The shop is now open.

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Galactic Destinations: YZ Ceti Jump Gate

Welcome, loyal listeners, to another exciting edition of Galactic Destinations. This time we head to YZ Ceti’s Jump Gate and, Stars, have we got a scoop for you! This station is the entry point into what is colloquially known as the ‘Iron Quad’ system. This quartet of stations is high on security and extremely…

…Unauthorised transmission intercepted: Initializing protocol “Dropping Eaves.” Standby for confirmation of illegal activity…

…then feel free to listen on! 

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Making Complex Software Simple

As of this writing, Tau Station is about half a million lines of code. Most of that is Perl, a language that is famously concise. Were it written in Java, for example, it would probably clock in at well over a million lines of code. When a codebase gets to this size, it can be very hard to maintain. This is how we manage that complexity.

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Productive Reclamation Day!

When the world is reborn, when all that we knew is claimed by fire and darkness, its citizens are left struggling to find the light. It is difficult to start anew, to evolve and adapt, without knowing what we have left behind. One needs to reclaim their past before they can leave it behind. Reclamation Day is designed as a day of rebirth. Reclaim, recycle, reforge your narrative!

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Update Changelog 2020-Mar-31

Today is a major game update in terms of volume of changes and rather critical for the future of Tau Station. With any luck, you will not realize it and it would mean that we are all set for the next step. Therefore, let’s hope you do not see what has changed— for once we will not detail it here. Except for the 41 items who now have their own artwork.

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CORETECHS notification: Visual Upgrade Imminent!

We recently shared an early preview of the user interface design we’ve been working on. Our UI team has been tackling the significant challenge of creating the layout for an MMORPG that is playable on desktop, tablets, and smartphones all at the same time. We’ve made a lot of progress and although it is ongoing, we’d love to share some deeper insights. We hope you will enjoy!

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