Are you a curious and inventive adventurer? Would you like to create a story of your own within the Tau Station universe? If you back us on our Mission Designer tier on Kickstarter, you’ll be able to join us in the mission writing process! Whether light-hearted or dark, character-focused or action-packed, we will work together on a new, unmissable story. Let your imagination run free as you create a mission for all Citizens to explore!
The Kickstarter Reward in a Nutshell
- Kickstarter: Mission co-creation only features in one Kickstarter tier, “Mission Designer”.
- Limited numbers: There are only 12 of this tier available.
- Your Story: You will work together with our team to bring your own story to life, in a way which fits the Tau universe.
- Communication: In addition to exchanging ideas, pitches and story content, you will have three calls with the team at different stages of the process, to make sure the mission is as close to your vision as possible
- Delivery: When the mission is finished it will appear in the game, so all players can experience your story. Plus, you’ll get a personalized co-creation digital certificate!
What to Expect
Working with the Tau Station team, you’ll co-create a mission that will go into the game itself! The bulk of the co-creation will take place over the course of two weeks. You’ll talk back and forth with the narrative design team to make a mission that fits Tau Station and features the kind of content you want to see. The process itself will go something like this:
First Call: Our first meeting! This is a chance for us to say hello, and figure out any details or answer questions before we start the process in earnest.
Your Document: We’ll send you a document to fill out, which has the kinds of questions we ask ourselves when making a new mission. You can answer these as vaguely or thoroughly as you want – it’s about getting your ideas on paper!
Our Pitch: Using the information from your document, we’ll make a 1-2 page pitch of the mission. This will take what you’ve given us and turn it into a real mission pitch – using NPCs and locations from a new station, and hitting plot points from the Tau Station universe!
Second Call: We’ll have a second meeting, to make sure we’re all on the same page before the writing starts. Any details can be hammered out here, and we’ll make sure the mission is going in a direction you’re happy with.
The Writing: One of our writers will work on the mission with you – either creating it based on your vision and the details we’ve worked out together, or writing it collaboratively with you. This part may take some time, as all good writing does!
Your Playtesting: As soon as the mission is done, we’ll make it available for you to test. You’ll be the first person to play it in its native form! (If you would like to playtest, you will be asked to sign an NDA)
Third Call: For our final call, you’ll give us any feedback you have on the mission you helped create, so we can iron out any final little kinks. Once the mission is completely ready, it will go up in the next planned update, so everyone around the world can play it!
What Makes a Mission?
You’ve played plenty of missions before, but working on them is a very different kettle of babel fish! If you choose the Mission Designer Kickstarter tier, you’ll go through a process quite similar to our own mission creation: we come up with ideas, pitch them to the team, turn them into playable missions, playtest them, and refine them based on feedback. We wanted to give you a little sneak peek at what working on one of these is like, so this is what it looks like to write a mission in-engine!
Writing text in missions is easy – we have a few types of text (such as player text, NPC text, and narrative), then we fill them with the words we want! This is also where we add items, credits, or tell NPCs to move to a different location.
Branching narrative can be a complicated affair. But using our visualisation tools, it’s easier to organise what’s going on! Steps can take you in multiple directions, choices have lasting consequences, and missions can be failed. With diagrams like these, we can keep track of the flow of the mission, find sparse areas which might need more interaction, and generally help us keep things on track.
For those of you who like to really look under the hood, this part of our system gives us extra flexibility. All steps happen only when certain conditions have been met. These can include being in the right place at the right time, talking to a certain NPC, having said something earlier in a conversation, or which ending you achieved in an earlier mission. Using all of these tools, we ensure each step in the mission has depth while feeling intuitive to play!
All players will be able to enjoy your mission (here in the upcoming landscape UI)!
Missions are beautiful and complicated, and with our Mission Designer tier, you can be a part of this process! Head over to the Kickstarter page to find out more about the different backing tiers!