Next month our game designer, Curtis, will be giving a talk about Tau Station at the FOSDEM conference in Brussels. We considered sending him with flyers to hand out but decided that stickers would be a lot more fun. Because who doesn’t love stickers?!
Using some of our favorite images from Tau Station’s background art, our graphic designer Tania put together this collection of stickers to give everyone a glimpse into our universe. Some of these pictures are new and haven’t been shown anywhere before.
Continue reading "Tau Station Sticker Fun"
Happy new year from all of us at Tau Station! Amid the hustle and bustle of the holidays, we’ve been focused on planning. We reviewed all our current and proposed features, then mapped out the game flow so we can make final decisions about what we’ll include in our Alpha testing release. This month we’ll take all that information and create a revised roadmap, and we plan to come back to you in next month’s update with an Alpha launch date.
We’re also very pleased to welcome some new faces to the project: Peter and Ilya, who are joining us on the technical side, as well as Will, Al, and Greg on the narrative. We’ve got a great team of people building the Tau Station universe.
Continue reading "Tau Station Status Report: December"
It’s hard to believe that the end of the year is just around the corner! Work continues at steady pace here at Tau Station as we head into the final weeks of 2016.
We’ve been reviewing our gameplay over the last two months, and have come up with some additional features around Orwellian levels and resource scarcity that will bring a lot of richness to the universe. More features mean more work time is needed for implementation, though, which isn’t reflected in our current roadmap. So we’re calling a feature freeze in December, and from there we’ll reevaluate all our current and proposed gameplay elements to decide which ones we feel are critical to have in place for Alpha testing. Then we’ll estimate the workload and timeline to create a revised, final roadmap to Alpha launch.
More to come on that next month. This is what we’ve been working on in the meantime….
Continue reading "Tau Station Status Report: November"
A part of me believes that if Tau Station is one day described as a “good game” we will have failed.
We will have failed the vision; we will have failed the dream.
That’s a strong statement, isn’t it? A touch crazy for sure, but why not?
If we are really honest, from the beginning Tau Station has been about more than playing. It has been about creating a place you can escape to. A place where differences do not matter.
Continue reading "Tau Station: It’s More Than a Game, It’s a Universe"
October was a busy month for Tau Station. We made good strides in all areas of the game’s development although our overall plan for the month was perhaps a bit ambitious. With several team members taking some much-needed vacation time we didn’t accomplish everything we’d listed on the October roadmap, but we’re adjusting and rearranging the work as we go. Now everyone is back and we’re heading into November well rested and ready to move full speed ahead.
This month our Managing Director, Leila, also attended Game Connection Europe. It was a great opportunity to meet with other game developers and folks in the industry, and to start showing Tau Station to the world. We know that this was just the first convention of many to come for us and will be hitting the road with the game more next year.
Continue reading "Tau Station Status Report: October"
Update: This position has been filled.
All Around The World, a France-based company, is looking for another Narrative Designer to join our game’s creative team. This is a part-time, remote contract position.
About the Game
Tau Station is a text-based science fiction MMORPG currently in development. We’re merging elements of choice-based interactive fiction with all the functions of a traditional MMO – trading, missions, crafting, combat, politics, skills, and more – and building something new. Our vision for Tau Station is to create a fully immersive, engaging game world that rests on the foundation of a quality science fiction plot.
Continue reading "Love Sci-fi? Tau Station is Hiring for a Narrative Designer"
A personal message of thanks to Bordeaux Games and Magelis,
Developing a first game is a lonely journey.
Knowing that the Tau Station team is currently more than 20 people, it might come across as a surprise to talk about loneliness.
Continue reading "A Personal Message of Thanks to Bordeaux Games and Magelis"
Welcome to the first edition of Tau Station: Status Report. We’ll be posting an update every month to share what we’ve recently accomplished and what we’ll be working on next. We appreciate everyone who supports our game and want to be transparent with you about how the development is going. Also, it can’t be denied that knowing we’ll be going public with our progress every few weeks is a great motivator! This is our first post of this kind and it’s going to be a long one, so grab a beverage of your choice, find someplace comfortable to sit, and come along for the ride.
Continue reading "Tau Station Status Report: September"
Like many big projects, the idea for this game started out as one person’s dream. What you’re going to read here is the story of how Tau Station has moved from being just a dream to a game that’s a few short months away from launching its Alpha testing phase. It’s a story in two voices.
Continue reading "Tau Station: A Two-Headed Dream"
I’m doing heater runs in Taungoo when a contact I haven’t heard from in years asks me to quietly deliver a package to Nouveau Limoges, another station in the Sol System. The money’s good so I head down to the port, hop in Amethyst, and launch. Amethyst‘s an older ship and she’s higher maintenance than I’d like, but she keeps flying.
A little over 7 segments later (just over 1.5 hours, old Earth time) I arrive at Nouveau Limoges and that’s when the trouble kicks in. I’m a Consortium citizen, but Nouveau Limoges is a Gaule station and I forgot to renew my visa. Immigration computers notice my status and Amethyst‘s nav system is overridden to auto-deport me. Meanwhile, I was supposed to deliver the package in my hold within 8 segments and now it’s starting to change shape. I think I’ve been set up.
Continue reading "Welcome to Tau Station"