Update Changelog 2021-Feb-23

We’re delighted to announce the opening of the Ross 154 system, approximately 9.7 light years from Sol. Designed for citizens levels 16 and 17, opening of Ross 154 has four stations waiting for you. Interstellar shuttles are waiting at jump gate 807.XXX directly from Sol with an approximate travel time of D/14:297.

Along with opening of Ross 154, many new tier 4 items have been added.  Just a few examples:

Side jobs are available on every station, but we do not yet have missions. However, we decided to open Ross 154 now to give tier 4 players a chance to smooth their progression.

Of course, we’ve been doing a lot more than just just adding side jobs and items. Some changes are small, such as citizens now having their age and birthdate listed.

Or when you look at another character, we’ve fixed the text to not show silly things such as “Ovid appears to be wearing a the powell and carrying a the nakatomi plasma.” That little annoyance has been there a while. Yes, there are still annoyances there!

We’ve identified some conditions in side jobs which could make them impossible to complete and we’ve worked to fix those.

For combat, we’ve rebalanced the rush/retreat success rates and have made the Agile Combat courses actually useful. We’ve also fixed some fatal errors that would intermittently crop up in combat.

There’s also a huge amount of work which has been done under the hood. Did you know that technically, your character’s inventory could accidentally point to a station locker inventory? That would be awkward—not to mention crushing you under its weight! It’s never happened before, and now it can’t happen.

We’ve also done work to try to add more variety to market stall items and to make sure their items make sense. It’s a tiny thing that you may not notice, but we notice it and lots of little “make it perfect” touches like this are the kinds of things we’re proud of. And more work with career tasks along with another university.

We hope you enjoy this update as much as we did creating it!

Citizen’s Corner: Unofficial Short Story Contest

“The human species thinks in metaphors and learns through stories.”
Mary Catherine Bateson


It is perhaps an understatement of galactic proportions to say that here on Tau Station, we love story. We all have a love of reading, of good fantasy and sci fi. Most of us are also storytellers in our own right, be it through the visual medium, that of words, games, or the lost art of holo-weaving.

It is with no small amount of pride, therefore, that we react to moments of our own Citizens and players picking up the figurative holo-quill and creating their own stories!

Today we’re showcasing one such fantastic event, Unofficial Tau Station Short Story Contest!

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Update Changelog 2020-Dec-02

Dear Citizen,

This update, is very precious to us and I really hope it will bring you a beautiful smile. There is so much work behind it. Not everything will be obvious to you, hopefully, but one of the core element is the release of version 1 of interactive combat. We are really looking forward to your feedback and will add it to the other functionalities we are currently working on.

Oh, one more thing, maybe you want to consider playing combat horizontally, as in 2021 everything will be better this way 🙂

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StarGazer waves farewell

Saying goodbye is never easy, but in 3 days I will disembark from our beloved space station. After nearly 13 awesome cycles with all of you, team and Citizens, my journey has come to end. I am sad, but at the same time very grateful and full of love. Knowing about the upcoming features and awesome (not only nice!) UI upgrade, I see a bright future for Tau Station.

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Citizen Council: Meeting Report 205.57 GCT

We’ve had another great Citizen Council meeting.

For those not familiar with the Citizen Council, Tau Station collaborates directly with our citizens (players). The citizens elect council members to represent them and they have regular video meetings with us to share citizen feedback. The council members also have access to a test server to help preview upcoming features. This has been invaluable in terms of building great communication between the development team and the players.

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Update Changelog 2020-May-01

Let’s start a new old-earth month with a content update! Two new missions are now available and an existing one has been reactivated for you. The CORETECHS received several content updates, such as information about genotype food, companies and social events. The team processed a bunch of Community reports (thanks), genotype food images now indicate who benefits from a bonus. Several improvements have been applied, and you’re now able to decline sent items from any Shipping Bay. The shop is now open.

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