Update Changelog 2020-May-01

Let’s start a new old-earth month with a content update! Two new missions are now available and an existing one has been reactivated for you. The CORETECHS received several content updates, such as information about genotype food, companies and social events. The team processed a bunch of Community reports (thanks), genotype food images now indicate who benefits from a bonus. Several improvements have been applied, and you’re now able to decline sent items from any Shipping Bay. The shop is now open.

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Update Changelog 2020-Mar-31

Today is a major game update in terms of volume of changes and rather critical for the future of Tau Station. With any luck, you will not realize it and it would mean that we are all set for the next step. Therefore, let’s hope you do not see what has changed— for once we will not detail it here. Except for the 41 items who now have their own artwork.

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Update Changelog 2020-Feb-28

The new game update contains several detailed improvements for combat and a solution to better recognize if your leave the safety of your hotel room, as discussed with the Citizen Council. Some of your requests and suggestions have been implemented for Private Ships, and—we’re sorry for that—you cannot find out in a sneaky way anymore if a Citizen is inside a Hotel Room or Private Ship anymore.  Read on to see all details.

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New Combat Outcome Screens: Tell us what you think!

The Tau Station team is currently designing and implementing a number of improvements for the combat interface. Our work on interactive combat, however, also requires a number of UI design enhancements and additions. Before, however, we can give you a good glimpse of our plans and iterations, we have a special task for all you Citizens!

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Update Changelog 2019-Dec-23

Before the “year 2019” ends, we’re happy to share another game update with you. The Citizen Council member page now shows your new Community representatives. Feature wise, there are new courses, private ships can now have storage lockers installed, several improvements have been added for combat and Syndicate campaigns, and a batch of new items extends the campaign reward pool.

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Feature Preview: Upcoming Private Trades

In a post-apocalyptic galaxy, trading is one of the cornerstones of survival. Over time, multiple options for exchanging goods have been added to the game, like visiting vendors or placing offers on the public market. The game economy dynamically reacts to supply and demand  per station while University courses and your local reputation also affect your personal prices. Today we want to share a preview of a new option: direct trading.

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Update Changelog 2019-Nov-28

Today’s game update adds 7 new University courses, and there are more to come! The new feature Genotype Food grants various bonus effects, depending on the genotype consuming it. As requested by your Citizen Council, the item pools of tier 4 and tier 5 have been extended by nearly 60 items. Part of this game update is also some combat balancing again, and on the forums, every post has a dedicated URL again. Read on to see all update details…

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Citizen Council Election #2 – Thanks for Voting!

A big thank you to all Citizens who voted in our second Citizen Council election which ended a few days ago at 203.91 GCT. Much gratitude also goes to all applicants and the nine candidates of the Community election!  Here are the basic results and a short preview about what happens next.

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Citizen Council Election #2 – Voting Week!

As of today, our Community deliberates on the next Citizen Council.  Vote for the candidate you want to support during the next 7 days. Good luck to all the candidates and thanks again for your willingness to invest your time for the good of our Community.

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