Last but not least in our Galactic Destinations: Ross 154 series, is the enigmatic Le Guin Stronghold. Once Consortium, now charmingly Independent, this Station maintains a quirky, chirpy defiance in regards to returning to the fold. Take a segment to learn about a station that looks as different as its local sound.
Continue reading "Galactic Destinations: Le Guin Stronghold"
With the opening of the jump gate to Ross 154, we’re able to continue bringing you information on some of the intriguing new locales you can find within this scarlet tinged star system. This segment, Galactic Destinations brings you to the charming and picturesque Madame de Pompadour!Continue reading "Galactic Destinations: Madame de Pompadour"
As the jumpgate pathways are being realigned and brought back into the galactic network, we are able to access further information on the stations of Ross 154. As always, the entry-point into the system is the jumpgate and, with the mesh links reestablished and lines of communication now open, we can bring you some information about it!
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One of the greatest advancements in our universe is the art and science of cloning. Citizens keep their clones up to date using their amygchip, so that on their untimely demise they have a new body, ready for more adventures. With three types of clones and various modifications, there are many possibilities…
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As in any capitalist economy, life among the stars still entails activities related to acquiring or spending money. In the Tau universe, this involves two key currencies, each of which is made and used in different ways. Sometimes it’s good to go back to basics, so today’s blog aims to help you brush up on your interstellar economics!
From a media channel on the Mesh hosting personal journals and video-blogs, we bring you ‘Parenting with Alika!’ Below is a transcript of Alika’s segment-long episode on bonds and credits, so you too can remember why capitalism is such an enduring system!Continue reading "The Economy of Tau Station"
Today, we want to have a look at how far Tau Station has come since we first shared our galaxy with you in 2016. There are currently five solar systems implemented, which you can explore at your own leisure within the game, and one more is soon to launch (or so they say – Freebooters have a tendency to sidestep expectations). There are currently 83 systems we have planned as a grand total.
With so many places to explore and stories to take part in, it’s useful to get some space-bound perspective. Last tenspan we gave you a primer to the story through The Tale of Tau Station, so now it’s time for an overview of star systems!Continue reading "The Systems of Tau Station"
Food can take you back, its aromas reminding you of home – whether home is a large residence you share with family, or your own private spaceship! In Tau Station there is a penury of food variations, thanks to 3D food printing technology. If you back us on the Comestible Designer tier on Kickstarter, we’ll cook up a new consumable item, whether food, drink or something in between. Bring comfort or innovation to the kitchens of Freebooter stations, where other Citizens will be able to buy your specialty.Continue reading "Kickstarter Special: Comestible Co-Creation"
The universe of Tau Station can be unpredictable. Citizens venturing into ruins, Freebooter systems, or taking part in conflicts are advised to wear armor to protect themselves from potential assailants. If you back us on the newly added Armor Designer tier on Kickstarter, you can create a custom piece of armor to help ensure your safety during your adventures. Whether you’re after a practical nano-suit or flamboyant but strangely defensive overcoat, we’ll turn your ideas into something all Citizens will be able to purchase!
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While many conflicts in Tau Station can be dealt with via an astute mind, kind word or expeditious retreat, it’s safest to carry some form of weapon, if only for self-defense. If you back us on the Weapon Designer tier on Kickstarter, you can decide what will protect you during your intergalactic adventures. Design something portable but powerful, beautiful and imposing, or even masquerading as an innocuous accessory, which other Citizens will be able to buy.Continue reading "Kickstarter Special: Weapon Co-Creation"
Stations have many layers to them – their areas and the characters that inhabit them, the missions and jobs you can carry out, as well as their history and connections to their neighbors. If you back us on the Station Designer tier on Kickstarter, we’ll work together with you to create a station in its entirety. Bring your ideas to life and create your own slice of space that all Citizens will be able to explore!Continue reading "Kickstarter Special: Station Co-Creation"