The game provides a post galactic catastrophe atmosphere in which gamers are immersed in different paths of enjoying the game. It revolves in providing gamers the thrill of adventure through text-based combat, missions and storylines. + the artworks!
The things I love are the setting and lore. The snippets of information you get as you play paints the picture of a great, interconnected, Sci-fi world; where many stories are unfolding and I'm always eager to learn more.
I'm doing heater runs in Taungoo when a contact I haven't heard from in years asks me to quietly deliver a package to Nouveau Limoges, another station in the Sol System. The money's good so I head down to the port, hop in Amethyst, and launch. Amethyst's an older ship and she's higher maintenance than I'd like, but she keeps flying.
A little over 7 segments later (just over 1.5 hours, old Earth time) I arrive at Nouveau Limoges and that's when the trouble kicks in. I'm a Consortium citizen, but Nouveau Limoges is a Gaule station and I forgot to renew my visa. Immigration computers notice my status and Amethyst's nav system is overridden to auto-deport me. Meanwhile, I was supposed to deliver the package in my hold within 8 segments and now it's starting to change shape. I think I've been set up.
Welcome to humanity's future, 189 AC (After Catastrophe). I know you want to ask what that means in Earth years, but we're not rightly sure. Most of what we knew was lost when the databanks were purged, as was the exact year.